Hi there,
I'm trying to learn how to rejoin horizontally split walls.
Simply dragging the wall borders into each other does not make them one again.
I have seen advice given to simply delete one wall and then raise or lower it to suit.
However - when the walls in question host windows and other families,
this solution causes all of them to be lost - which is a huge time waster.
Any ideas out there?
Thanks!
Aiden
(ps - if necessary, I can explain why I need a reconstituted wall - it has to do with the way certain wall families deal with built-in reveals.)
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hi, if you have same type of wall you can rejoice them together just go to the plan pick the wall if you see the blue dot just drag to the another wall and it will rejoin. But if the wall are in different types you cannot rejoin them together.
If you delete the wall all the hosted families to that wall will be deleted unless your family is generic model.hope it helps. thanks
Thanks for your quick reply - ![]()
but I'm trying to reconstitute a wall that was split horizontally into two walls,
one above, and one below the other.
hi, okey create a section into the walls > go to section you just created > pick the wall above and drag to second wall edge and go to join geometry and pick the walls and it will joined. hope it helps thanks
That joins the two walls
into two joined walls
which look like one wall.
I'm trying to take two walls
and reunite them into a single wall,
that actually is a single wall.
I know the end result usually looks the same,
but in certain situations it is important to have a single wall,
not two cosmetically joined walls.
Does this make sense?
Thank you so much for your help so far!!
hi try pick the wall (modify/walls in menu bar) and pick "Reset Profile". thanks
Resetting the profile doesn't actually change the wall shape when they've been split horizontally.
Here is the headache I'm trying to avoid:
When I split a wall into two horizontally stacked walls,
add a bunch of windows,
and then later try to make the two walls into one wall,
I have to manually rehost all the windows and other face-based elements that are there.
This take s along time.
Here's an image I did super fast to illustrate the headache I'm trying to avoid:
The way to do this is :
Hope it helps
aghis
Hey thanks for hanging in there with me.
It turns out that if I cut the selected windows and use paste in place - as you advised,
that I can rehost my windows to a new wall without having to painstakingly reposition them.
Thank you for your help!
Aiden
perfect! Thanks for the kudo. I'm glad my post help you.
With Revit, sometimes things are designed to be so intuitive that you have hard time believing it was that simple.
If you like, you could mark the post with advice as a solution so that other users can find their way around in the forum easier.
aghis
I'm just curious...why are you starting with a single wall and splitting it horizontally in the first place? I've never needed to do that myself. Perhaps if you explain your purpose, we may suggest an alternative workflow that won't require the headaches?
Hi Chris,
Thank you for your offer of workflow analysis!
Some of the projects I work on have multipe elevations for the same floor plan.
One elevation might require a special siding for the second floor,
while another would use a single siging for both floors.
The goal would be to create multiple elevations on the same floor plan
without having to rehost windows and with simple control over the siding extents.
Having thought about it a little, I should probably use Revit's compound wall feature for this kind of thing.
Is that what you'd suggest?
Thanks,
Aiden
Hi ToanDN,
Yes, the split face tool is useful for cosmetic siding difference.
However, I export Revit models into a 3D rendering program,
and so I use three dimensional siding materials,
such as 3D lap siding.
I wish I could find a nice way to parametrically assign realistic stone to the face of a Revit wall.
I'm thinking I'll have to go into 3ds Max to get that done.
Thank you for taking interest in my workflow!
Have a great day,
Aiden
I build a model of a project, and then later, using the same floor plan,
build a slightly different version of the project using different 3D siding options.
It's kind of complicated to explain further. For now I think I'll just say that I'm going to try solving my work flow issue using compound walls.
If that doesn't work, I'll repost and go into more detail.
I find myself wondering why you don't just use one wall on the 1st floor and another wall on the 2nd floor. And for your various elevation options use Revit's Design Options feature. In this way you can have one model with optional elevation views.
Hi Chris,
It has to do with the way that 3D siding aligns / misaligns when hosted by walls with varying floor levels.
For proper alignment, the walls do best when they all have the same floor level.
it can be tweaked, but it's kind of kludgy.
Aiden
if I were you I would create the 3D siding as a different wall adjacent to the core wall. That would give you more flexibily control ove the geometry (height, thickness) and material design options. It would not depend on whether your core walls are single or multiple levels.
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