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PBR Graphics - Scale

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LFBIMMAN
335 Aufrufe, 5 Antworten

PBR Graphics - Scale

Hello, 

 

Very new to PBR graphics. When setting the scale, should I be setting this to the same size as the picture? 

 

for example height & width pixels of the image are 1024(W) x 1024(H). so in Revit set the scale of each image to 1024mm (W) x 1024 (H)? 

 

Happy to hear any other tips you have for setting up PBR graphics too :leicht_lächelndes_Gesicht:

 

Thanks

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Nachricht 2 von 6
barthbradley
als Antwort auf: LFBIMMAN

You're looking at 2 different things.  The scale in the texture editor is the size of the image tile in model space (1:1).  

 

Help | Texture Editor | Autodesk

Nachricht 3 von 6
syman2000
als Antwort auf: LFBIMMAN

If you want to know the pixel to millimeter, check this conversion site. Normally pixel has value which isn't equal to real world measurement.

https://www.unitconverters.net/typography/pixel-x-to-millimeter.htm

 

For PBR material setup, check Revitkid video

https://www.youtube.com/watch?v=kNKMZksHMBg&ab_channel=TheRevitKid

Check out my Revit youtube channel - https://www.youtube.com/user/scourdx
Nachricht 4 von 6
LFBIMMAN
als Antwort auf: syman2000

That pixel converter instantly just made a big difference to the quality! thanks will watch the video too. 

Nachricht 5 von 6
barthbradley
als Antwort auf: LFBIMMAN

Texture Editor Scale.png

 

6" Square Tiles

Nachricht 6 von 6
ToanDN
als Antwort auf: LFBIMMAN

Pixels are to indicate the quality of the image. Dimensions in the asset editor are to set the size to be applied in the model.  They are two different things altogether.

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