Hi everyone,
i never noticed that, but Detail Item are workplane constrained.
Is there way of using them in 3D Families (Like Doors) ?
I'll give you an example of what I want to achieve...
Here I have a door that's Open in 3d (for Rendering purposes). image 1
I thought I could add a Detail Item to mask it in the Elevations (image 2). It works when the section/elevation is parallel to the door, but disappear when it's slightly rotated (image 3) (same principal of Symbolic Lines).
Did anyone ever find a workaround for this? Design team needs the open to be open/closed in 3d, but then they have problem because the elevations display the void through the doors.
set the door panel and hardware visibility to be hidden in section/elevation (as well as plan), then place nested detail components for elevations
@ToanDN i thought of that... I tried in the past with other families, turning off the subcategories is too "clever" for design team to be handled, and honestly the project is already full of other subcategories, i'm trying to optimize that.. They wanted a flexible Door that still show up properly in the elevations...
@RevitRx That's what I did in the first place, the problem is that the detail component is "workplane based", so everytime someone makes a section not parallel to that workplane, it disappear... any other thoughts for detail components? Something I missed
....or if the elevation isn't exactly perpendicular too. I'd go with @ToanDN's suggestion to use detail levels to show the different panels (open vs closed)
@RevitRx @ToanDN we basically use every category (Entourage can bused for People/Vehicles in Elevations) ... I'll convince them to use a View Template for 3D export to turn off/on a subcategory for the Closed Panel... Is there way to set a subcategory off as a default (apart from view templates) ?
Thanks for the brainstorming, never realised was so limitating this bit....
Controlling subcategory visibility from within the family? I don't think there's a way to do that. Go into the model in question and use Object Styles to turn off the one you don't want, then in VG or VT make the changes that you need per that view.
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