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materials and colors

12 ANTWORTEN 12
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Nachricht 1 von 13
htews
2232 Aufrufe, 12 Antworten

materials and colors

Long story short...I have a material made with photoshop with 2 colors.  cream and beige.  I took the RGB from each color and applied it to my material in PS.  when I add the image to the material and painted a wall, the colors darker and tint with an orange hue when printed (realistic).

printed as a realistic elevation with a sun/ambient/shadow ratio of 50-10-50.

 

How can i get the colors to work in realistic view without generating a rendering?

 

 

printed panel.jpg

 

 

 

 

panel.jpgbeige.jpgcream.jpg

rendering.jpg

12 ANTWORTEN 12
Nachricht 2 von 13
Sahay_R
als Antwort auf: htews

Can you share the materials please? 


Rina Sahay
Autodesk Expert Elite
Revit Architecture Certified Professional

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Nachricht 3 von 13
htews
als Antwort auf: Sahay_R

 

see attached

Nachricht 4 von 13
barthbradley
als Antwort auf: htews

have you tried changing or adding a "Tint" (under Material Appearance)?

 

...also add reflective quality if asset permits.

Nachricht 5 von 13
htews
als Antwort auf: barthbradley

yes, tried white, and other colors.

maybe it realistic is definitely not the same as a rendering.

 

still learning about materials and mapping.

 

Nachricht 6 von 13
Sahay_R
als Antwort auf: htews

The library is also looking for the .jpgs - can you re-share the .zip with the .jpgs included?


Rina Sahay
Autodesk Expert Elite
Revit Architecture Certified Professional

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Nachricht 7 von 13
barthbradley
als Antwort auf: htews

if your're building a material from scratch - don't. Start by building a material from an existing OOTB material asset that renders most closely to what you want. Then swap out that OOTB asset's image for your own image. 

Nachricht 8 von 13
htews
als Antwort auf: Sahay_R

here is the updated zip file

Nachricht 9 von 13
htews
als Antwort auf: barthbradley

I think thats what i did, I think.

 

I think I did the 'new material' and started from there.

So i should for instance, take the Tile, Porcelain, 6in from the autodesk materials and replace the jpg under the relief pattern and go from there?

 

Nachricht 10 von 13
barthbradley
als Antwort auf: htews

Yes, but instead of "New Material", open "Material Assets" and duplicate and rename an asset that works for you. The theory being that the OOTB assets are already "tweeked" by Autodesk for best rendering, so why not use them as a template of sorts to create you own. 

Nachricht 11 von 13
ToanDN
als Antwort auf: htews

Here's what I got with your texture.

 

Capture1.PNGCapture.PNG

 

Nachricht 12 von 13
htews
als Antwort auf: ToanDN

by doing this will help correct the coloring of the model/elevations?

 

Thank you.

Nachricht 13 von 13
ToanDN
als Antwort auf: htews

Yes. Shaded elevation looks very similar to the one above and no where near the pinkish image you posted.

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