Long story short...I have a material made with photoshop with 2 colors. cream and beige. I took the RGB from each color and applied it to my material in PS. when I add the image to the material and painted a wall, the colors darker and tint with an orange hue when printed (realistic).
printed as a realistic elevation with a sun/ambient/shadow ratio of 50-10-50.
How can i get the colors to work in realistic view without generating a rendering?
Can you share the materials please?
have you tried changing or adding a "Tint" (under Material Appearance)?
...also add reflective quality if asset permits.
yes, tried white, and other colors.
maybe it realistic is definitely not the same as a rendering.
still learning about materials and mapping.
The library is also looking for the .jpgs - can you re-share the .zip with the .jpgs included?
if your're building a material from scratch - don't. Start by building a material from an existing OOTB material asset that renders most closely to what you want. Then swap out that OOTB asset's image for your own image.
I think thats what i did, I think.
I think I did the 'new material' and started from there.
So i should for instance, take the Tile, Porcelain, 6in from the autodesk materials and replace the jpg under the relief pattern and go from there?
Yes, but instead of "New Material", open "Material Assets" and duplicate and rename an asset that works for you. The theory being that the OOTB assets are already "tweeked" by Autodesk for best rendering, so why not use them as a template of sorts to create you own.
by doing this will help correct the coloring of the model/elevations?
Thank you.
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