Hi all
i have created a brick arch family and want to apply a brick material to it. So I have created an individual single brick material and applied it to a singe brick. However I just can’t get the scaling correct I have changed tiling to none and alter the scale of the image but it still shows the brick material in the corners and not the full brick. Brick size is 215mm x 103mm x 75mm.
any suggestions would be much Appreciated
Thanks
M
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I have created my own material of a single brick the problem is I can’t get it to fit the brick it is to small and only showing in a corner of the brick No matter what I do to the size of the image
Ok
I have attached three images below one showing a screen shot of my set up ( also includes texture image ), one of the jpeg image. and the last is the revit family of my brick.
The image size is 877mm x 208mm.
The brick is 215mm x 103mm x 75mm
Regards
Matthew
Revit does not support UVW mapping, best to use a texture that repeats. You could create it using photoshop offset 50/50 and clear the edges, then offset it back ie.
Workaround to displace textures is to move/rotate the surface model pattern, you can set it to solid pattern afterwards. Setting it to none resets the position. Not adviceable for every brick in your project... maybe if you create the individual bricks as painted generic model ie.
Obvious question: I see the Position: Offset is set to 0, 0 in your screenshot of the Material settings. Did you try moving the texture around on the brick by changing the Offset for x and y values yet? That is a crude form of material mapping that should be able to move the image back centered to the brick face.
Make sure to try negative and positive offset values. It’s possible that the texture is big enough, but maybe you’re only seeing the corner of it covering the brick. The part of the texture not overlapping the brick might be invisible which would make the texture appear small if a majority of the texture is not overlapping the face.
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