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Material Mapping within an Array

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Anonymous
189 Aufrufe, 1 Antwort

Material Mapping within an Array

I have a family with fence planks that I would like to render realistically.

I'm using an array for the planks (the family counts the number of whole planks I need so I can stretch the fence, etc.).  By default the material map is starting at the same origin on each plank, which makes every plank look exactly the same (see image).  Is there a way around this?  Perhaps there are some good texture mapping plugins out there?

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Corsten.Au
als Antwort auf: Anonymous

Hi

 

1. One way is to change the material.

2. Another way is to remodel the Planks using " Curtain Wall " 

3. you can even use a wall, Edit profile .. something like this... this will solve the material issue.

 

One wall, edit profile... needs to manually copy the profile ( not arrayed ) but it takes few clicks when you double up... 2, 4, 8, 16, 32, 64 .. few copy commands will get you enough numbers.One wall, edit profile... needs to manually copy the profile ( not arrayed ) but it takes few clicks when you double up... 2, 4, 8, 16, 32, 64 .. few copy commands will get you enough numbers.

Corsten
Building Designer

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