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Material Mapping within an Array

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03-04-2019
12:10 PM
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I have a family with fence planks that I would like to render realistically.
I'm using an array for the planks (the family counts the number of whole planks I need so I can stretch the fence, etc.). By default the material map is starting at the same origin on each plank, which makes every plank look exactly the same (see image). Is there a way around this? Perhaps there are some good texture mapping plugins out there?