I have a large surface with a tiled texture on it. The issue though is that I want to make the pattern look a bit more randomized. Is it possible to make one tile, upside down, another sideways, another mirrored? It doesn't need to be overly regimented, just randomized.
Is the tile texture photographic or procedural?
If it's a photographic texture of a very specific tile, I'd take the source image into an image-editing program, copy and array from, say 1x1 to 16x16, and then randomly rotate, darken, etc., some of the copies. Back in Revit, revise the material to account for the larger number of tiles. There will always be a visible repeat from some views, but a large enough repeat will obscure that.
I don't see any way in the Revit materials editor to rotate individual tiles in a procedural tile. If it is not too specific a tile, get the Tile Color close to what you want, assign a bump map in the Appearance tab, and use the color variance and fade variance sliders in the tile texture editor.
You can use an image of an actual tile in the Tile Color field in the texture editor, but that will give you repeated images all oriented the same way, which is not what you are looking for.
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