In buildings that have some levels that extend through the entire building (i.e. mezzanine) I like to make the level only as large as that that level actually is. For example, if the building is 200'x 400', but the mezzanine is only 20x20, then i like to keep that level that small. Reason is, i don't want that level to show up in views where that mezzanine is not (and then manually hide that level). I'm strictly talking about the 3D level lines. i know the 2D lines of a level i can extend to where I want without actually extending that level. (Level here being like a pysical plate of a specific rectangular size).
But now I wonder should the level match exactly the size of the level (i.e. end exactly at the perimeter wall for example), or should it extend a bit. Having it extend a bit feels a bit sloppy. I probably did it in all kind of ways. But wonder if there is a best practice?
Reason this is nagging me is that i sometimes start sloppy and just have all levels the same size, and then end up regretting not limiting each level to the extend it should be.
I hope I explain this well. Teh below screenshot shows the level a bit extended beyond the wall and the yellow highlighted part is what should be shorted if I want that level to be exactly as large as it actually is.
I prefer to use scope boxes to limit level and grid extents. Scope boxes are usually larger than the buildings or the isolated area (your mezzanine for instance) but not excessively.
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