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Levels vs reference planes as entity references
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I'm borderline using too many levels now. Idea is/ was to create levels that I will ultimately use in my WALL SECTIONS & DETAILS. Also the idea is that if I have a level that most of the big various entities are referenced to, then it's actually much different than "offsetting" some distance from a level. Much more ituitive to me AND if you attach the base/ top of wall (as example) then everything will move at one time when I need to adjust heights later.
So, kind of in that light, wondering if there is some way to lock entities (say all my window head or sill rough openings) to a reference plane rather than a level.
Just wondering how others might address this.