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Level 3d extents.. bug or what?

11 ANTWORTEN 11
GELÖST
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Nachricht 1 von 12
Anonymous
3897 Aufrufe, 11 Antworten

Level 3d extents.. bug or what?

I was working on a couple of different projects and I noticed that...

if you make new level grid from an elevation will have a consistent 3D extent from the original,

whereas If you create a new one from a section will have a different 3D extent (based on the projection of the section)....

 

Is it so ? Did you guys have a workaround on how to make all 3D extents from level "consistent" ?

 

gride extent incosistency.png

This is how it looks when I maximize the 3D extents....

 

 

Thanks for all the help!

11 ANTWORTEN 11
Nachricht 2 von 12
Ilic.Andrej
als Antwort auf: Anonymous

Maximize 3D extents & Reset to Crop



Andrej Ilić

phonetical: ændreɪ ilich
MSc Arch

Autodesk Expert Elite Alumni

Nachricht 3 von 12
Anonymous
als Antwort auf: Ilic.Andrej

Yes, that is the case if the drawing has a cropped view... 

What if there's no crop ... Why every level has different 3d extents, and some other don't?

 

Nachricht 4 von 12
loboarch
als Antwort auf: Anonymous

If the 3d extents are off like you are showing, I think dragging the ends (while toggled to 3d), in a section or elevation view, to align with the other levels is going to be the only way to do it.



Jeff Hanson
Principal Content Experience Designer
Revit Help |
Nachricht 5 von 12
Anonymous
als Antwort auf: loboarch

Of course, but then everytime that I try to "maximize" them, they come back being inconsistent....
I can handle this, with crop view or 2d views, but just to understand how level extents works, the purpose of the post is to know:
Is there any way to reset some level max extents?
Nachricht 6 von 12
ToanDN
als Antwort auf: Anonymous

I don't have that problem here. Which version does it happen?
Nachricht 7 von 12
cbcarch
als Antwort auf: Anonymous

Tip:

Use a Scope Box to control them globally--and Grids the same way.

Cliff B. Collins
Registered Architect The Lamar Johnson Collaborative Architects-St. Louis, MO
Nachricht 8 von 12
Corsten.Au
als Antwort auf: Anonymous

Levels are 3d, but there are two parts.. 

A. EAST and WEST side.

B. NORTH and SOUTH side.

 

to fix the issues, Fix in two parts.

1. to to Elevation South, Extend the Levels in 3D, snap and lock to each other, on 

left and right side... ( this will fix NORTH side as well )

2. Same fixing in EAST elevation, Extend the levels in 3D, snap and lock to each other 

on left and right side ( this will fix WEST side as well )

 

3. Theres also one option, when you select all the levels , "PROPAGATE EXTENTS " this option will fix the levels

on opposite side.. for Example, using propagate extents on EAST elevation, will propagate extents on WEST side as well or any other Views in that direction..

 

4. FIXING level extents using 2D snaps, will fix only for that particular view, its no good for other views..

 

5. Cropping view fixes Levels, and GRIDs.. but this default fixing may need changes if they dont fit within the sheet. then using 2D extents comes handy..

 

( THIS ENTIRE system works for GRIDS as well...)

Corsten
Building Designer
Nachricht 9 von 12
gccdesign
als Antwort auf: Anonymous

I think I understand what you are describing, I had a similar issue.

Revit seems to create the levels in a "rectangular shape" in plan view depending on the orientation of the elevation view they are created in.

So if you create some levels in an elevation view that is strictly East-West they will all have the same "plan view" extents.

If you then create some levels in an elevation or section that faces at a different angle, say 45 degrees, then those specific levels will have different extents in plan view.

 

The solution that worked for me is to create all levels from the same elevation view, or at least ones that are at exactly 90 degree angles from the original.

 

I'm afraid you will have to delete the ones that were created at the odd angle and recreate them from the elevation view that the original ones were created in.

 

Otherwise you will be chasing in circles adjusting them, just to have them be out of alignment in another view. Sort of a Whack-a-Level.

 

GChapp

Nachricht 10 von 12
Anonymous
als Antwort auf: ToanDN

2018 r2, but I'll try even on 2017.3 just to check

Nachricht 11 von 12
Anonymous
als Antwort auf: Corsten.Au

This was one of the thing I tried to do, but didn't work... 

I guess it's like @gccdesign was pointing out...

Nachricht 12 von 12
Anonymous
als Antwort auf: gccdesign

Had a similar problem that I was pulled into finding a solution for.  I suspect (but can't confirm) that our "rogue" levels were created in an elevation that was at an odd angle - the building has many odd angles.  The specific problem we were having is that certain level extents seemed to be "locked" in 3D beyond a certain range and would not adjust beyond these fixed points, AND they were different for some levels.

The fix I found was to create a scope box, set all of the levels to the scope box, apply, then set them back to "none".  Afterward, all level extents behaved "normally".  Try and see if this helps.  This was in Revit 20, btw.

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