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Issues with element pivots when exporting from Revit to Unity

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caramendiaYWTYT
250 Aufrufe, 4 Antworten

Issues with element pivots when exporting from Revit to Unity

Hello!

I am having issues with the pivots of elements when I export from Revit in .fbx format and import them into Unity.

 

The problem is that when I view the elements in Unity, the pivot is very displaced from the element. I have tried modifying the pivot in Revit to the point (0,0,0), but when I do this, what happens in Unity is that all the elements have the pivot in the same point in Unity. All the pivots are concentrated in a single point.

 

How could I export the model from Revit in such a way that the elements have their pivots correctly positioned in Unity and not displaced?

 

Thank you very much!

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barthbradley
als Antwort auf: caramendiaYWTYT
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handjonathan
als Antwort auf: caramendiaYWTYT

Hi @caramendiaYWTYT 

Thanks a lot for posting your question to the forums!   Has the solution suggested by @barthbradley helped with your issue?

We look forward to hearing back from you with more information so we can help you as a community! 



Jonathan Hand


Industry Community Manager | AEC (Architecture & Building)

Nachricht 4 von 5
caramendiaYWTYT
als Antwort auf: barthbradley

Thank you very much for your reply, @barthbradley .

 

The post refers to Blender. We use Revit for our model and still, after reviewing your post, we don´t find those options installed in Blender in Revit environment. We still obtain our pivots in Unity displaced from the elements and don´t know what to set in Revit to get the pivots in the 0,0,0  of each element.

 

Regards!

Nachricht 5 von 5
caramendiaYWTYT
als Antwort auf: handjonathan

Thanks @handjonathan for the follow up of the post! We don´t have yet the solution as we use Revit.

Regards!

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