Hello!
I am having issues with the pivots of elements when I export from Revit in .fbx format and import them into Unity.
The problem is that when I view the elements in Unity, the pivot is very displaced from the element. I have tried modifying the pivot in Revit to the point (0,0,0), but when I do this, what happens in Unity is that all the elements have the pivot in the same point in Unity. All the pivots are concentrated in a single point.
How could I export the model from Revit in such a way that the elements have their pivots correctly positioned in Unity and not displaced?
Thank you very much!
Hi @caramendiaYWTYT
Thanks a lot for posting your question to the forums! Has the solution suggested by @barthbradley helped with your issue?
We look forward to hearing back from you with more information so we can help you as a community!

Jonathan Hand
Industry Community Manager | AEC (Architecture & Building)
Thank you very much for your reply, @barthbradley .
The post refers to Blender. We use Revit for our model and still, after reviewing your post, we don´t find those options installed in Blender in Revit environment. We still obtain our pivots in Unity displaced from the elements and don´t know what to set in Revit to get the pivots in the 0,0,0 of each element.
Regards!
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