When I render an interior shot, I get a weird orange back round that is not in the original realistic 3D view (Look at the picture). How do I get rid of it?
Solved! Go to Solution.
Solved by ToanDN. Go to Solution.
Sorry I was wrong. The gray in my render is not a ground plane, but from the background sky. I need to look some more.
Yeah the orange back round is still there even after ground plane is turned off.
@ukicenic wrote:
Does ground plane have anything to do with topo surface?
No. It is to show a imaginary Ground Plane to present shadows in non-rendered views (I was wrong in my initial statement sorry). What you have there looks like an actual topo surface. It's there in both your images. Try turn it off for that 3d view.
The grey in the non rendered image is the topo surface. When i render it brings it even higher. Is there any way to get rid of it?