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01-13-2016
09:31 AM
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how can we build an unhosted window?
Thanks
You can get by with unhosted windows but be aware that if you later turn you mass to a building shell, you will have to insert them again. Unless you intend to stay with the mass forever, I would go with a more established route:
- Build a mass
- Create building shell (walls, curtain walls, roofs) and floors based on the mass faces
- Insert fenestrations (doors, windows, openings) to the building shell
It is more sustainable in the long run.
Hi Toan,
If I change parameter of th edoor Wall Closure to Neitehr instead of by host, does this make it UNHOSTED?
Thanks
Toadn,
I have changed material of the Mass from default to brick and I cannot insert a window.
What I am doing wrong then?
Thanks
The out-of-the-box Windows are designed to be hosted by Walls (just like the real world). They cannot be inserted into a Mass. As previously mentioned, you can do one of two things:
1. Generate Walls from the Mass by using the Pick Faces tool when adding a Wall, and picking faces of the Mass. You then can add a hosted Window family to the Wall(s) generated from the Mass. (If you later edit the Mass, the Wall(s) will adjust to the revised Mass face.)
2. Create a Window family that is not hosted to a Wall. This would be a lot of work, and, if you later want the Windows to be hosted by a Wall, you will have to add new, Wall-hosted Windows, as @ToanDN noted.
It makes the door CLOSURE plane unhosted, but not the door family as a whole.
You need to assign a wall by face to a face of you mass. Go to Architecture > Wall > Wall by Face. It won't work if you just assign a material to your mass, it's not the same thing.
There seems to be some confusion about what you might be trying to accomplish. If it is a sculptural building, then using the wall from face option is the way to go. If you want a sculpted or battered wall, then model the wall as a component in the project. It won't be mass but will act like a wall and have the form you want. See image.