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How to render people like shadows?

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Nachricht 1 von 10
oliviaCKB44
1473 Aufrufe, 9 Antworten

How to render people like shadows?

Hi everyone, not sure if this is the correct forum to ask this in, but does anyone know or have any suggestions on how to create renderings like this? It looks hand drawn. Also looking for any suggestions on how to get these shadow like silhouettes of people. I have been able to find photo realistic people, but am looking for something more generic like these silhouettes. Thank you in advance! 

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Nachricht 2 von 10
barthbradley
als Antwort auf: oliviaCKB44

You might be able to get close with a Shaded View with Shadows (incuding Ambient) and Sketchy Lines. 

 

Sketch 123.png

Nachricht 3 von 10
barthbradley
als Antwort auf: oliviaCKB44

I'm thinking @constantin.stroescu can bring something to the table here.  Hope I don't get into trouble for pinging him.  :zwinkerndes_Gesicht:  

 

  

Nachricht 4 von 10
ToanDN
als Antwort auf: oliviaCKB44

You can model a "poster" person family and using a material of a silhouette person for cutout.  Get several images for varieties and don't forget dogs.

Nachricht 5 von 10
jwaltersE3PVT
als Antwort auf: oliviaCKB44

I have a number of simple families for shadow people.  Create an entourage family with a solid, extrusion 5 mm thick, in the profile of the human form you want.  Use a material asset with the amount of transparency that looks best & a gray color; think glass.  One of the families is attached

Nachricht 6 von 10
Lachlan-JWP
als Antwort auf: oliviaCKB44

Revit is not really designed to produce these kinds of images. I'd export to Twinmotion/Enscape to create the scene, then use GIMP/photoshop to add the effects.

 

You can find silhouette families on various websites.

Nachricht 7 von 10
constantin.stroescu
als Antwort auf: oliviaCKB44

You can do it by creating your own Families as thin Extrusion following a CAD drawing as base...

 

EXAMPLES:

 

in Hidden

HIDDEN.png

 

 

Shaded:

SHADED.png

 

and Rendered:

RENDER.png

 

RENDER2.png

for Render you have to allocate materials to the Extrusion.

Constantin Stroescu

EESignature

Nachricht 8 von 10
oliviaCKB44
als Antwort auf: oliviaCKB44

Thank you! So now I've created a bunch of families, I'm having an issue trying to get the figures to automatically rotate to face the "camera" when in a 3D view inside my project. 

Nachricht 9 von 10
oliviaCKB44
als Antwort auf: constantin.stroescu

Thank you! So now I've created a bunch of families, I'm having an issue trying to get the figures to automatically rotate to face the "camera" when in a 3D view inside my project. 

Nachricht 10 von 10
jwaltersE3PVT
als Antwort auf: oliviaCKB44

I typically place the few people I use in a view statically perpendicular to the camera.  If they are off by 15 degrees or so, it's no big deal.  I have never done this:  http://revitcat.blogspot.com/2013/08/mona-lisas-eyes-follow-revit-camera.html  but, it would be the way to go.

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