Hello all,
The question is a little vague, but my issue is that making a detail using 2D lines can take longer than using a section view on the model. The issue with doing a section view is that when the model changes, the detail does. For instance, if I want to have a detail on a sink, I choose a sink in the model. If the customer decides to change that, then I have to do the detail over, despite nothing really changing for the detail, only the reference chosen.
What ways do you combat this? I am new to Revit, but I was thinking using a "dummy room" that wouldn't show up in final drawings, but it'd be where all the 3D for the details are located. That way the detail drawings are unaffected when changes are made, unless they themselves needed to be revised. Then it's simple enough to go to the dummy room and update them.
Let me know what you all think, it's a bit more like a discussion but before I test this out I wanted to see others' input.
Thanks!
Hi
A..2D details means
linework
text
linetypes
fixed scale of the view
B. 3D details then should have
default cut pattern and cut lines ( this is a big improvement in graphics)
less text and should use category tag, multi category tags, keynote etc.. so that changing detail elements will update annotations automatically
No scale issues but still better to plan it in advance
easy to create details , new section, flipping it etc to get actual detail
lots if advantages in creating 3d details cause then one cause use exploded 3d views as well to explain the detail.
You need to find the balance between 3D modeling and 2D detailing. Some folks tend to model every nut and bolt. Some only model enough for delivering design intents and trade coordination, and use 2D for detailing.
2D detailing does not necessary mean 2D lines. Detail components, repeating detail components, line based detail families are great tools for this task. Once you have built up a fair amount of content for you component library then things can be done fast.
Hey There Ganesh,
Thank you for your reply, but I generally understand the 2D vs. 3D mentality, perhaps my question wasn't clear enough. I am more interested in seeing if others use different methods to incorporate 3D to make details.
Thanks!
James
Hey there ToanDN,
Thanks for the response! My question is more about how to use 3D more in details, not the balance. We've found it is quicker if we use a 3D foundation for our details, but if we reference a sink or something in the overall model, and that gets changed, our detail is trashed. Is there a workaround where we can have a 3D reference for a detail, but that isn't necessarily linked to an instance in the model that can be removed?
Thanks!
James
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