Hello all,
Is there a way to host a family, say a counter top, on one wall and have it extend to the adjacent walls so I do not have to realign the ends every time I shift one wall. I am open to different options but would prefer for the process to be automatic.
Also, and less importantly, I have created several families that have different thickness, depth, height, and visibility parameters. Is there a way to edit them in the properties window as opposed to opening the "edit type" window to edit them? i.e. toggle grab bars and accessories on/off in a ADA toilet stall I created.
Thanks in advance.
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@humbertolopezholguin wrote:Hello all,
Is there a way to host a family, say a counter top, on one wall and have it extend to the adjacent walls.
Are we talking linearly? Why does it matter?
In answer to your second question: make the Parameters INSTANCE kind in the Family.
I would like to drop shelves, counters, etc, on a wall and have them extend to the left and right until they touch the face of the adjacent walls. So yes, linearly... if I understand your question correctly. I have a work around (drop the family on a wall, manually extend the ends to the walls, add a dim, lock the constraint, and delete the dim) but I am lazy and it would be helpful if I could just drop it in and not worry about doing it manually.
And thank you @barthbradley for the tip. That did it.
That's not hosting related. Your method is fine. I could give you some suggestions on how to build a Family that does that, but it would involve a lot of work on your part. I doubt you want to go there for a countertop.
BTW: if your length is controlled via an Instance Parameter and the countertop is constrained at both ends to a Ref. Plane and the Labeled Dimension is pulled between those end RPs - then you have Shape Handles to drag in the Project to "pull' the ends of the countertop. That make sense?
...SH*T! The OOTB Countertop does that! Open it and see what I am describing.
Using instance parameters to stretch the family in multiple directions work just fine when the wall corners are 90 degree.
For U-shape / non 90 degree:
- You could use a wall sweep host on 3 walls for the countertop, then place cabinets under it.
- Other ways: 4 point adaptive family, railing, model in place sweep with pick path.
@barthbradley, I would definitely be interested if you could point me on the right direction on what I would have to do to automate that process. I bit of work now might save a lot of time later. The project I am working on now has a lot of countertops, shelves, etc. and we are still moving walls around. Thanks.
That is the workaround I mentioned. It is just an extra step I would rather not do (I know, I am lazy). But if I would nest objects (electrical, mechanical, furniture, etc.) with different parameters with one click, I would be more than happy to invest the time before hand. Locking constraints works just fine until then.
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