Easiest and least hassle is to model a motif in a separate family, nest it in, lock then array and lock...start ur array with 2 elements, Locke the first and the last properly to the ref planes, make sure they stretch properly with the geometry then increment the number of the array as desired
Many posts on this topic were discussed and solved on this forum...all u need is to search for "array" or "family array" and u will get lots of hits?..below are two examples, one is an array of an element modeled in-place (or within same family) and the second is for an element modeled as a nested family....different concepts but the exact same principle of how arrays work and how they are locked
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I second using a nested family. Aside from the ease when constraining, another benefit of using a nested family is that you only need to update it once when you need to change the shape and/or size of the instances. I myself grew the habit of using nested families no matter if it is simple or complex.
Back to the array shifting issue. Here is another thread that answer the almost exact question. It is the follow up to the 2nd link that @RDAOU mentioned.
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