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hello what is this called it makes my object inaccurate when rotating

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qddmonterde
235 Aufrufe, 4 Antworten

hello what is this called it makes my object inaccurate when rotating

it makes my component inaccurate when rotating. i think i click something but i dont know what is it. 

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theslacollier
als Antwort auf: qddmonterde

It might be due to the "Snap" or "Angle Increment" settings.

These settings can cause objects to snap to certain angles or increments, which might not align with your intended rotation.

RVT to the max
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TripleM-Dev.net
als Antwort auf: qddmonterde

You're snapping to the hatch pattern (of a floor), if the pattern is inaccurate then hide it in view.

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handjonathan
als Antwort auf: qddmonterde

Hi @qddmonterde 

Thanks a lot for posting your question to the forums!   Has the solution suggested by @theslacollier @TripleM-Dev.net helped with your issue?

We look forward to hearing back from you with more information so we can help you as a community! 



Jonathan Hand


Industry Community Manager | AEC (Architecture & Building)

Nachricht 5 von 5
Mike.FORM
als Antwort auf: qddmonterde

As @TripleM-Dev.net said, you are snapping to the pattern lines (model patterns can be rotated, drafting patterns cannot).

If you are trying to rotate your floor, you need to select it by grabbing the edge or by using select by face. Because your pattern is so dense you will need to zoom in so you avoid selecting the pattern.

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