The stone pattern in my revit has gone haywire and I like it. But I have now idea how to make it go haywire every time.
Capture1 is how I like it looking. Same Detail Level FINE . Same scale. Previous + Demo
Capture2 is how it is supposed to look. Previous + New (altho I converted it to Previous + Demo and it didn't match the above).
Does anyone know why in one view it looks messed up and another view it looks like it 'should'?
Check in your Graphic Overrides - it may be the pattern in your phase material.
No, that is the pattern. It's glitching in one view and not in the other. The stone look is what it is supposed to look like, but I want the glitch.
I've encountered this a couple of times with custom patterns, the few times I've had the "glitch" has been related to a pattern which is too dense to process correctly. Why it would be happening on one view and not the other I'm not so sure, maybe different amounts of information visible rather than the detail level?
Assuming this is a custom pattern you could try importing it and mess around with the "scale" of the import, if the preview pane is showing as blank with a cross through it you're probably on the right track...
Hope that helps, happy glitching!
Large coordinates/ drawing far away from the origin can cause this kind of thing. I would look for that.
Does this glitch reoccur when you recreate the same view? Also why not just apply such a pattern if you like it instead of hoping some glitch might happen?
It reoccurs for both. I don't know how to write hatch patterns so I can't duplicate it.
You can look at something like PyRevit for creating custom hatch patterns.
+1 for PYRevit
if you grab an image and pull it into Adobe Illustrator (or similar) you can vectorise it and let PY do the heavy lifting of converting the vectors into many many lines of PAT file (not too many or you might kill Performance)...
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