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Floor with modified sub elements alter floor view range behavior.

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Nachricht 1 von 9
ChrisGamble
441 Aufrufe, 8 Antworten

Floor with modified sub elements alter floor view range behavior.

I have a floor that is partly on level 1, and then I have modified the sub elements of the other part to have a height equal to level 2.

 

On level 1, I see part of the floor that is within view range, and I have placed parking spaces on the floor as well and I see those that are within the view range as well. So level one behaves the way I want it to.

 

Level 2 shows me the whole floor, even the part that is out of view range, and it does not show the parking spaces that I placed on the floor that is at level 2.

 

I only want to see what is defined by the view range. when you modify a floors sub elements, that make it behave like stairs who disobey the view range?

 

3D3DElevElevLevel 1Level 1Level 2Level 2

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Nachricht 2 von 9
barthbradley
als Antwort auf: ChrisGamble


@ChrisGamble wrote:

 

I only want to see what is defined by the view range. when you modify a floors sub elements, that make it behave like stairs who disobey the view range?

 

 


 

They're not "disobeying" view range. See "Elements Below the Bottom Clip Plane and Within the View Depth".

 

https://knowledge.autodesk.com/support/revit/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Revit-D...

 

 

 

Nachricht 3 von 9
ToanDN
als Antwort auf: ChrisGamble


@ChrisGamble wrote:

I have a floor that is partly on level 1, and then I have modified the sub elements of the other part to have a height equal to level 2.

 

On level 1, I see part of the floor that is within view range, and I have placed parking spaces on the floor as well and I see those that are within the view range as well. So level one behaves the way I want it to.

 

Level 2 shows me the whole floor, even the part that is out of view range, and it does not show the parking spaces that I placed on the floor that is at level 2.

 

I only want to see what is defined by the view range. when you modify a floors sub elements, that make it behave like stairs who disobey the view range?

 


Yes.  You would need to split it into different floors.  One on level 1, one on level 2.

Nachricht 4 von 9
ChrisGamble
als Antwort auf: barthbradley

I just split the floor. But I say disobey because it isn't below the bottom clip so it seems like it should be showing because it is within the view range. 

Nachricht 5 von 9
barthbradley
als Antwort auf: ChrisGamble

Is it within that 4 foot sweet spot? 

Nachricht 6 von 9
ChrisGamble
als Antwort auf: barthbradley

I figured out the parking spaces visibility, view range issue (operator error). But the floor below the view depth is still visible. But no the floor that is at level is 10' below, but that portion is still visible.

Nachricht 7 von 9
ChrisGamble
als Antwort auf: ChrisGamble

Found this article that I think confirms if any part of the floor is within the view depth, the whole floor will show below. I wonder why its not the same for the top clip.

Nachricht 8 von 9
ToanDN
als Antwort auf: ChrisGamble


@ChrisGamble wrote:

Found this article that I think confirms if any part of the floor is within the view depth, the whole floor will show below. I wonder why its not the same for the top clip.


Because the view range actually cuts the floor at the cut plane, but there is no secondary cut plane at the bottom the view range/view depth, unlike the far clip offset for section/elevation/3d.

Nachricht 9 von 9
barthbradley
als Antwort auf: ChrisGamble


@ChrisGamble wrote:

Found this article that I think confirms if any part of the floor is within the view depth, the whole floor will show below. I wonder why its not the same for the top clip.


 

 

Yes. That's exactly what I was referencing.  The 4 foot behavior.  It is explained in that article I linked you to above.  

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