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Exporting a realistic walkthrough in Revit LT - Extreme Memory Usage!! Graphic, Adults only! < << click bait

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karldraw
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Exporting a realistic walkthrough in Revit LT - Extreme Memory Usage!! Graphic, Adults only! < << click bait

anyone have ideas why this is happening, see attached screen shot, work space friendly, really.

I have been a user of Autodesk products since AutoCAD 10 and used AutoCAD Architecture 2003-2008 (perpetual) and then in 2014 made the jump to Revit, both LT, Full and AEC collection, on my dime. Also, have built my own computer boxes since 80386, DOS3.1 dayz. << "z" is to show I am still hip, err down with.

       My system is running out of memory while exporting a "realistic" walkthru, this one was 2000 frames, 1280x900.

other tries at higher resolutions fail sooner. I thought it was my model or a texture that was causing the system to not release memory back to the pool, so I tried using the stock residential model from autodesk and got the same out of memory. I then added 64G to my 32G and repeated the process with the same result, but more frames.

I do like to do 3000-6000 frames at at least 1920x (letterbox). A version or two? ago this was not a problem and have read somewhere that the walkthru could be broken into segments, that's what I want, more work and more time.

if you drop down from realistic, the slow memory usage creep does not "appear" to manifest itself.

One interesting effect is the artifacts that are in the stills. BTW I create stills images and combine them with Adobe Premiere Elements.

Yes, I am using windows 11, but I have another computer using windows 10 and tried on both boxes, with the same result.

I am at this time re-exporting the walkthru at 1024x768 , 2000 frames and we will see if more time has been wasted.

I do like the walkthrough images as do my clients. My clients are the reason I went to AutoCAD Architecture.

I could do shaded, the client would never know, but I would rather knock it out of the park.

Thanks in advance.

Karlscreen of memory usage.screen of memory usage.frame 1frame 1frame 2000frame 2000

  

 

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karldraw
als Antwort auf: karldraw

1024x768 did not blow up, but artifacts appear at about frame 1849

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