So I'm considering rethinking the way we do door trim on our projects. I've now done several projects now were the door trim is different depending on which side of the door you're on.
For example, the interior trim of the door would be a nice craftsman surround, while the trim on the exterior that is in the garage would be a pretty basic surround.
What I'm trying to figure out is that, can one build Trim Families for doors, and then insert them into your project as needed on the side they apply to. This way the trim stays put on the side your intend it to be on, and I can flip the doors around as desired.
The reason I'm going down this line of thinking is that I could see making door trim-out families that could go on a variety of different doors, but the door and frame would be it's own family and then the door trim would be another.
It's just a thought, any ideas from the group on whether it is reasonable to achieve, or just an unfeasible direction?
That is one approach. Another is to create trims as separate families (or family types), nest in your door family, create a family Type parameter to get a dropdown menu to select a trim type from a list in project as per your need.
We done it all different ways - including the Family Types Parameter dropdown method, putting all the Trims in the Door Family and controlling them via Visibility Parameters method, and just placing a Trim Family Instance per Door directly in the Project method. If I had to cast a vote, I'd say the latter way - placing the Trims separately from the Doors - is the most preferable method to me.
Just a point of clarification: I'm talking about trims and are more detailed or ornate than the typical rectangular-shaped generic representation. If you're talking about a simple rectangular-shaped trim with parameters controlling thickness and width, then I would vote on keeping it in the Family - and on its own Subcategory of the Doors Category. Keeping it on its own Subcat will allow better VGO control in the Project.
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