Hi Guys,
I have created some door families.
When i use them on layered walls(doesn't matter how many), I don't have any problem. It cuts the geometry very well. Everything looks super nice. (Picture 1)
On the other hand, we don't use layered walls, we model the wall layers separately. When I join the wall layers, the door cut them all but not properly. (Picture 2)
The door frame should also needs to be extended. Does anyone know how to fix that?
(By the way, I don't have a problem with wall thickness. I constrained them to the exterior and interior referance planes.)
Gelöst! Gehe zur Lösung
Gelöst von barthbradley. Gehe zur Lösung
You will probably need to edit your door family to allow you to modify the Frame Depth and the Frame Offset.
out of curiosity, why do you model each wall layer separately? why not make the wall type with layers and then use the Parts tool of you need to separate the layers for some reason.
Howard Munsell
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
Post your family here and let us look at it. Then we can tell you exactly how to make it work the way you want it to work.
Try this method:
Say you have a several Wall Types sandwiched together to make a total Wall Assembly that is 1'-0" thick. Create a Wall Type that is 1'-0" thick to just host the Door and that Wall Type is sized to the size of the Door.
That's the gist of it. Get it?
Oh, I forgot to mention. The "Door" Wall is embedded into each of the "Sandwich" Walls. Use Cut Geometry to Embed Walls.
Like I said above, post your family - or better, the Project and Family so we can familiarize ourselves with your methods. Then we can intelligently advise you. Otherwise, we just throwing out ideas that may or may not land. That could last days.
I have added one of the doors that i created. You can check it out.
And thank you all so much for your interest. I really appreciate that.
I'm not clear what the issue is.
In this screenshot, I have your door penetrating through four separate walls - using the approach I recommended above. From what I understand, that's how your Project's Wall Assemblies are constructed. Each Wall Type represents a layer. Right?
Separate Wall Types. Joined together or not, makes no difference to the method I'm suggesting.
Exploded:
What don't you understand? The embedding part? I posted a Link above about how to embed Walls.
Just create a separate a Wall Type that is the thickness of the combined wall thicknesses of all your separate Walls Types - and embed this Wall Type. This Wall Type will be the one your place your door on. Size the Wall to the size of the Door and it will automatically be demolished.
Well, you either do it the way I described, or you rebuild all your door and window families to work with the way you are modeling. Your door and window geometry cannot be constrained to host wall faces. They need to be constrained to Ref. Planes that are driven by labeled dimensions. Then you can control the depth parametrically.
Personally, I'd opt for a solution that wouldn't necessitate rebuilding every family. But that's me.
Sie finden nicht, was Sie suchen? Fragen Sie die Community oder teilen Sie Ihr Wissen mit anderen.