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Daylight Portals Option Gone in Revit 2017

7 ANTWORTEN 7
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Nachricht 1 von 8
jwilcoxUB3N4
1716 Aufrufe, 7 Antworten

Daylight Portals Option Gone in Revit 2017

I'm trying to do an interior render of a project and I keep reading about "Daylight Portals" for windows/storefront/curtain walls. I followed all of the directions to get to the window to turn them on but this is all I am shown, and have no options to turn the Daylight Portals on/off. Please advise, this is becoming annoying. The only way I can show a clear glass glazing is if the glass is no longer visible in the view, which I don't want.

 

 

Untitled.png

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7 ANTWORTEN 7
Nachricht 2 von 8
loboarch
als Antwort auf: jwilcoxUB3N4

2017 Has a different rendering engine so daylight portals is no longer an optional setting when creating a rendering. Your windows will be letting light in without needing to set this before the render.



Jeff Hanson
Principal Content Experience Designer
Revit Help |
Nachricht 3 von 8
ToanDN
als Antwort auf: jwilcoxUB3N4

Unfortunately you are correct. It's gone in 2017.

But the Sun light should still go in the interior through the glass with transparency. Are you not getting that?
Nachricht 4 von 8
jwilcoxUB3N4
als Antwort auf: loboarch

None of the windows let in any light when I render the image though. All settings are correct as far as light source/background.

 

 

Untitled1.png

Nachricht 5 von 8
loboarch
als Antwort auf: jwilcoxUB3N4

That image looks like the windows are the wrong material. I assume they are along the right side of the image?  It looks like you have them modeled as "existing" maybe and the material is overridden to the "existing" material. 

 

To solve this set the phase filter of this view to "show complete" that should leave the materials assignments intact.



Jeff Hanson
Principal Content Experience Designer
Revit Help |
Nachricht 6 von 8
Anonymous
als Antwort auf: loboarch

yup - looks like the material assignment is incorrect. The new Autodesk Rendering engine which is the only option in 2017 and was in 2016 (but you had to select it over NVIDIA) uses the physical assets of a material and so if the glass material has a transparency set, it will let light in automatically. this render engine is not only faster in terms of production, but means you do not need to specify daylight portals etc.

Nachricht 7 von 8
ToanDN
als Antwort auf: jwilcoxUB3N4

Make the glass material is transparent and the Lighting Scheme is set to Interior: Sun and Artificial.

For a single frame render, the Sun Setting should be <In session, lighting>, not <In session, Single Day> like what you show.

 

Edit: I correct myself.  The Sun Setting CAN be <In session, Single Day> if you want to control it by the time.  Sorry about that.

 

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Nachricht 8 von 8
jwilcoxUB3N4
als Antwort auf: Anonymous

You were right, The material was correct but the Phase filter was wrong which changed the appearance for some reason. Thanks guys!

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