Hello, someone can help to join the intersection at air chamber?
Can explain me how am I do?
Thank's
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It depends on how the wall meets the floor construction. You can adjust the floor lines (magenta lines in sketchmode) to be on the inside face of the wall so the slab doesn't intersect with the wall and thus the wall is continuous all the way down from one level to the next.
If the wall is meant to stop at the floor slab (be supported by the slab), you can use Join Geometry command.
Dzan Ta, AEE, ASM, ACI.
Win 11 Pro/DELL XPS 15 9510/i9 3.2GHz/32GB RAM/Nvidia RTX 3050Ti/1TB PCIe SSD/4K 15.4" Non-Touch Display
Something like this?
Explain with screenshots?
Thank's
from your second image, is this a section view of a wall meeting a horizontal floor? Is it a floor plan view showing walls meeting at a T intersection?
If it is a section, then the vertical wall looks like it has 3 layers (block, air, block). You can use the Modify command within the Section view of the Edit Assembly (structure) dialog box to unlock the left "block" layer to pull up/down. Then, draw the floor edge to meet the outside face of the inner "block" layer.
Dzan Ta, AEE, ASM, ACI.
Win 11 Pro/DELL XPS 15 9510/i9 3.2GHz/32GB RAM/Nvidia RTX 3050Ti/1TB PCIe SSD/4K 15.4" Non-Touch Display
See image....
Dzan Ta, AEE, ASM, ACI.
Win 11 Pro/DELL XPS 15 9510/i9 3.2GHz/32GB RAM/Nvidia RTX 3050Ti/1TB PCIe SSD/4K 15.4" Non-Touch Display
the unlock feature is for walls in section only.
if you are modelling floors and need that level of manipulation for the edge of each floor material, you might want to make several floors on top of each other at the correct elevations and draw the magenta lines at the exact location.
Sometimes, over-modelling in 3D isn't good. Usually, you create the geometry, use join geometry command where necessary, then create a drafting view of the section and embellish it with 2d content to look like a true detail.
Dzan Ta, AEE, ASM, ACI.
Win 11 Pro/DELL XPS 15 9510/i9 3.2GHz/32GB RAM/Nvidia RTX 3050Ti/1TB PCIe SSD/4K 15.4" Non-Touch Display
My input below:
1. Edit your Wall and put the "Structure 1" Function Layer in the Core.
2. Make a decision: is this balloon-framed or platform-framed. In other words: are the walls supported by the floor, or the floor supported by the walls.
3. Edit Floor Sketch Boundary, delete the existing boundary and create a new Floor Boundary that is contiguous to the Wall Structural Core. Using Pick Wall tool wall automatically detect the Wall's core. All you need to do is decide what face of the Wall Core you want to align the Floor too. Use the boundary sketch line paddle to flip between outside face and inside face of Wall Core. Again, which side it is on, depend on the decision you made in #2.
4. Go to Section view and make the Structural Cores of the Wall and Floor come in contact with each other. NOTE: Ignore the "Thermal/Air" Layer defined in your Floor's Core. I'm not even sure why it's there. But, if this is Platform-Framed, disregard it and just make the brick cores come in contact each other in Section View.
5. Join Geometry.
OPT #6: You don't like the visible edge between the Wall Core and the Floor Core? Then, edit their assemblies and make both cores use the same "Laterizio".
...one other piece of information that may help:
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