Change Wall material visibility in different views with visual style Realistic with edges set
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I have an existing wall with the material set as masonry and the visual style is set to Realistic with edges set and the phase set to Existing. In my existing 3D view the wall appearance is fine. I have another 3D view with the phase set to New and again the visual style is set to Realistic with edges. In this view i want to fade the appearance of the walls so new items in this view (Phase set to New) will stand out from the existing elements which will be faded.
If i have my Graphics set to Shaded this is easy by using filters or overriding graphics in view by element. The only option i have managed so far is to change the transparency in my proposed view but this is not what i want.
Is there any way to change the appearance of an element so it's different in my proposed view to my Existing view when the visual style is set to Realistic with edges. I need to differentiate between existing walls and new walls in my proposed view.
I am using Revit 2022 so not the latest version..
Really hope there is a solution for this