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Change Family View Range?

6 ANTWORTEN 6
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Nachricht 1 von 7
PhilvK
13556 Aufrufe, 6 Antworten

Change Family View Range?

I am working on a family for multiple upper casework cabinets, but started it as a floor based family. My problem is that I can no longer see it when I switch to the Ref. Level plan view. Is there a way to change the view range in a family? Alternately, is there a way to switch a floor base family to a wall based one?

6 ANTWORTEN 6
Nachricht 2 von 7
RDAOU
als Antwort auf: PhilvK

There is no one click or one check box to switch it... Not sure about wall/face conversion to floor but  I know there is a workaround to change a wall based  into a face one but but the same methode should apply as floor are kind of a face....Nonetheless, I would really avoid it when possible cuz it is really tedious (SEE HERE)  ...

 

If I'm creating a casework system...First (if its not free standing) I would keep it split 1 floor and 1 face (not wall)...then if I would need an assembly from both I bing both into a third family of type that best suits the purpose of how I want it to behave in the model. Face/wall/floor or just a generic one)

 

But if it comes to preference I would keep face based casework separate from floor based...fits better the WBS  

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Nachricht 3 von 7
EmptySaturnV
als Antwort auf: PhilvK

In the project browser, single click on the view you want to change the view range in. Then those options will appear in the properties palette.

Nachricht 4 von 7
L.Maas
als Antwort auf: PhilvK

As mentioned by others, probably your furniture is above your view range. What sometimes helps is a trick. Add a (hidden) model line to your cabinet family. When this line is long enough it will go through the cut view of your view range in the project making the cupboard visible

Louis

EESignature

Please mention Revit version, especially when uploading Revit files.

Nachricht 5 von 7
PhilvK
als Antwort auf: L.Maas

Thank you all for your responses. All I needed was the one little thing I was overlooking on changing the view range and the answer from MT1083 was the one I was lookiing for to solve my immediate problem. Now I'll start working on the floor vs. face based family issue. Thanks again!.

Nachricht 6 von 7
Anonymous
als Antwort auf: RDAOU

creating the body parts by parts... 

not a very efficient method to model.. 

 

lol

 

Nachricht 7 von 7
pattydickman1373
als Antwort auf: EmptySaturnV

that is so sneaky!

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