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Can't control sill height of door instance in model-in-place wall

7 ANTWORTEN 7
GELÖST
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Nachricht 1 von 8
Anonymous
1711 Aufrufe, 7 Antworten

Can't control sill height of door instance in model-in-place wall

Hello all,

 

I have a fairly esoteric problem I'm struggling with for my shipping container build. 

 

I have a situation where I need to host door and window openings in a shipping container and phase them as demolition to indicate cuts.

 

The best way I've found yet to do this is to model-in-place (wall type) the container walls and load the rest of the container as a family.

 

The problem I have now is that I can't adjust the door head/sill height by using the properties dialog box. But I can control with align or just dragging the opening around. If I punch in 8" sill height it auto adjusts to 3 dimensions and won't cut the instance. Please see attached screenshots. 

 

Does anyone have an idea how I can fix this? I'd really like to be able to control my sill height with properties.

 

I've done quite a bit of trial and error here to figure out our best option but I'm open to suggestions if you've found a better way to model this idea!

 

Thanks a lot in advance,

 

Ian

7 ANTWORTEN 7
Nachricht 2 von 8
barthbradley
als Antwort auf: Anonymous

Hard to follow. What happens if you place a Level 0'-8" above the current Door Level and change the Door's Level to that 8" higher Level?  

 

Probably easier to resolve if you can post the file for us to look at.  

Nachricht 3 von 8
Anonymous
als Antwort auf: barthbradley

Hi Barthbradley,

 

Thanks for getting back to me.

 

I tried your suggestion and the door stays put when I change the level it's associated with.

 

Here's the file you requested.

 

Cheers!

 

Ian

Nachricht 4 von 8
barthbradley
als Antwort auf: Anonymous

Edit Door Family and remove Opening and Replace with Void Extrusion. Don't lock the finished void to the Wall faces. Instead, have it extend beyond the Host Walls Faces by a couple of feet.  Cut the Host Wall with the Void in the Family and reload into Project.  Should work now.  

 

..Actually, you have another larger issue. You have no WALL GEOMETRY in your IN-PLACE COMPONENT to host the Door to.  It's not enough just to Categorized it as a Wall. There has got to be some Geometry too.  The only Geometry the In-Place has, is a nested Generic Model.  

Nachricht 5 von 8
Anonymous
als Antwort auf: barthbradley

Hi Barthbradley,

 

I did as you instructed but it didn't seem to work. I'm sure this is user error on my part! I attached the file with your updated changes, please take one last look when you get a moment.

 

I'm thrilled that you're helping me troubleshoot. I will kudo, thanks, accept your solution and everything else when I get this to work.

 

Kindly,

 

Ian

Nachricht 6 von 8
ToanDN
als Antwort auf: Anonymous

I suggest using a non-host door family with a void and use Cut geometry to cut the in-place wall.  You probably need to re-cut when you move the door but there will be no errors.

 

 

Nachricht 7 von 8
barthbradley
als Antwort auf: Anonymous

Make the Void in the Door attached and check Cuts with void when Loaded. The cut the Project Wall manually. 

 

...Do this too: Edit your In-Place Wall and add another extrusion over the extents of the existing corrugated extrusion and make it 1 13/32" thick.  The turn its visibility off and close out of In-Place Edit mode.  Make doors as I described.   

 

...see attached. 

Nachricht 8 von 8
Anonymous
als Antwort auf: barthbradley

Wow that is quite the creative workaround! Thanks a lot for your help.

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