Hi,
The revit library includes some useful windows and these can be edited. I have attached the original file from the library, which looks like this:
I edited it so that it now it looks like this:
To do this I had to remove some constraints and it is almost impossible to know exactly what is going on during this process. As a result, the rough width does not work etc.. so if I want this in my library I will have to open the family each time and make one exactly the right size. This is not ideal and it would be better if I could edit families myself.
I have attached the file. Would I be better off looking at each individual element and learning to make my own from scratch using New > Family > window template?
Thanks
You just need to spend time reverse-engineering them in order to fully understand how to operate them, as well as to build your own. You are going be using content from lots of different sources/creators routinely as part of your job. It will get faster and easier as you become more experienced.
Hi,
For a simple family modelling all components in one family is ok, but the complexer the family gets I suggest using nested families (shared or not). Especially for parts that repeat themself.
Like the Fillings, trims etc..
Some tips:
- Always start with a skeleton of referenceplanes
- Test these if they flex ok with different values.
- I also place reference planes in seperate sub categories (of reference plane) to easy identify (and switch visibility) main reference planes, secundairy planes etc...
- Always lock geometry to reference planes, locking geometry to other geomerty won't always work as expected or even raises error in family or project environment.
- Where possible use a profile family and not a profile by sketch for the geometry (profile of the Frame/Mullions)
With this I could reduce the use of referenceplanes considerably
For windows, depending the desired detail level of the geometry you also can consider using CurtainWalls.
- Michel
You know; until you get the hang of it, you could always "mull" together a bunch of [trimless] OOTB Family Types in the Project and model the trim independently. Maybe model the trim as an In-Place Component right inside the Project after the Window configuration is settled? This way you could "custom-fit" the trim via Pick Lines.
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