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camera direction

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Nachricht 1 von 6
Anonymous
557 Aufrufe, 5 Antworten

camera direction

I created a 3d view collecting the view data, but the direction of the camera view created is the opposite, could someone help me?

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Nachricht 2 von 6
Anonymous
als Antwort auf: Anonymous

Click to place your camera and then click where you would like it to point.  Adjust the extents in the view that is created.

Nachricht 3 von 6
ennujozlagam
als Antwort auf: Anonymous

you can try to refer to this LINK and see if helps. thanks





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Nachricht 4 von 6
MostafaElashmawy
als Antwort auf: Anonymous

In the camera view, select the crop box, while selected, goto the plan view from project browser. In that case you will find the camera is visible in the plan view and it's direction is changed. then rotate it.

Mostafa Elashmawy
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Nachricht 5 von 6
Anonymous
als Antwort auf: Anonymous

I have this code :

 

/ Camera Creation

 

List<View3D> all3DViews = new FilteredElementCollector(doc).OfClass(typeof(View3D)).Cast<View3D>().ToList();


var collector = new FilteredElementCollector(doc);
var viewFamilyType = collector.OfClass(typeof(ViewFamilyType)).Cast<ViewFamilyType>()
.FirstOrDefault(x => x.ViewFamily == ViewFamily.ThreeDimensional);

using (Transaction ttNew = new Transaction(doc, "camera"))
{
ttNew.Start();
var view3D = View3D.CreatePerspective(
doc, viewFamilyType.Id);

 

view3D.SetOrientation(new ViewOrientation3D(
view.Origin, view.UpDirection,view.ViewDirection));

Nachricht 6 von 6
Anonymous
als Antwort auf: Anonymous

I have this code:

// Camera Creation

 

List<View3D> all3DViews = new FilteredElementCollector(doc).OfClass(typeof(View3D)).Cast<View3D>().ToList();


var collector = new FilteredElementCollector(doc);
var viewFamilyType = collector.OfClass(typeof(ViewFamilyType)).Cast<ViewFamilyType>()
.FirstOrDefault(x => x.ViewFamily == ViewFamily.ThreeDimensional);

using (Transaction ttNew = new Transaction(doc, "camera"))
{
ttNew.Start();
var view3D = View3D.CreatePerspective(
doc, viewFamilyType.Id);

 

view3D.SetOrientation(new ViewOrientation3D(
view.Origin, view.UpDirection,view.ViewDirection));

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