Hi everyone!
In this days i`ve been modeling a Revit Arch proyect in which the focus was compute materials of walls. The thing is that the client that i was working for, wants that compute disaggregated, and that means that the walls had to be created with a lot of parts. Anyway, the biggest problem that i front, was when i realise that each time that the real wall change its structure or finishing material, i had to change also the wall family type. In some cases, a wall was made up to 6 different wall type.
Here, i show you an image showing the situation:
Each walls color, represent a different wall type, because the wall structure and finishing materials had to be different depending of the room.
I imagine (and i hope!), that there is a better way to model this and have an accurate compute of materials.
I hope that you understand the issue.
Best regards, Matias Halac. Thanks!
Are you using the parts tool? Doesn't sound like it. We break our walls into parts all the time. We don't create walls by layering different wall types on top of one another. Maybe I'm misunderstanding you.
I think what he meant is that a wall such as one at a corridor is a combination of 6 different wall types (or segments) because it runs pass different types of rooms. But I could be wrong too who knows.
I only make different wall types if they are physically different, or need different fire rating.
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