>>Looking at the picture I would model the "walls" of the bay window as part of the project and model them as walls. This is the way it was built in the field, so I would model it the same way in Revit. If I have multiple instances of the window I might create a group so I could change the size etc... as needed and get the multiple instances to update. <<
This is the direction I am now taking. Have to jump on another project from this client for the next few days, but will return to this in about a week.
>>By modeling the geometry I am meaning the entire window geometry, glass, frame,sash, etc... A "window" in Revit needs to have a host wall to be placed into. In this example the host wall would be the farthest back plane and the other "walls" are simply extrusions. In the extrusion where the "window" actually is, you create a void in the "wall" and then model in the window parts. You will not be able to place a true window as a family into anything except a wall.<<
Ouch, I'd have to remodel a window that's already been modeled by the mfgr? Matey I could jailbreak this by copying and pasting geometry from the mfgr's window family. Anyway, too busy right now, will have to get back to this in a few days.
Matey what Revit needs is an assembly family. That is, a family where one has full access to system families. It would be like a project with types & parameters.
Thanks,
Rudy Beuc