Hello!
I've been trying to model a baluster panel family which each consist of a mesh and sweep and have been running into lots of problems. See image below and attached R2020 file.
1. (blue) The only baluster panels displaying correctly are the ones along the stair runs which do not touch the landings. I have a nested face-based void family inside the panel to truncare the 3d mesh properly.
2. (blue) The void family doesn't seem to properly cut the mesh when the baluster panel is not on a run. I set the constraints properly in the family editor so that when slope angle is 0 the baluster panel properly flexes. It just doesn't work for the stair properly. But the sweep does display correctly throughout all of the instances.
3. (red) Baluster panels at the ends of patterns/near the corners overextend instead of having their width adjusted/truncated
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I can answer #3 right away that a baluster panel width is always fixed. It will not adjust per instance.
See attached.
NOTE: this corrected panel pattern will blow up the current multi-stair railing - obviously. You'll have to redo that railing the correct way (e.g. by PLANNING it).
See this AU presentation:
I have given up on the railing tool for the panels and modeled everything as curtain walls with empty system panels and then placed a generic model as the inside panel, see below and attached R2020 file.
Usung Curtain wall is a good workaround. You could also use railing with just posts and rails, no infill panels. Infill panels could be done as you did (model in place?), or as an adaptive family.
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