The title sums it up.
Autodesk got rid of Toposurfaces with the promess of a better tool that would perform boolean operations for better modelling while keeping the same functionalities.
What they did instead of that was just copy and paste the floor tool, while adding Sub-Divisions. We lost calculations, which is Earthwork 101, and were a valuable asset for small/medium size projects. We lost building pads, that were a great straight-forward way of testing the site for early design, then just refining it. Last, but not least, the triangulation of toposolids is crazy ugly and slow (much like floors, no surprise there). Unless you work in 5 fps and tens of thousands of points, is gets all bumpy and can't be used for renders without looking like amateur work.
Seems to me they are taking away functionalities so you have to buy multiple softwares to perform the same task. But hey, now you can make a pretty road that fits topography and don't have curbs (but only upwards, we don't want to debug the floor code for cuts, extrusion is enough for two years of development).
PS: Yeah, It sucks and we've decided to stay in RVT 2023 for site projects. We'll link it in our main documentation file and work around it.
Yea, it definitely seems like floors were at least the basis of the new system. But I don't see that as a negative. It makes sense.
I acknowledge that toposolids have some issues. But overall, they are about 10 steps forward and 2 steps back. Its a much better system, and I would assume a lot of the topography improvements that have been asked for for years will be easier to implement with the new tool. Now yes, we actually need to see those improvements. Who knows when they'll be worked on and implemented. Hopefully its a quick turnaround, but can never be sure with the rate that Autodesk makes improvements.
They are in the API (Toposolid class is directly inherited from the CeilingAndFloor class, which means that it wraps around it and adds some more stuff)
-G
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