Apply a texture to a Revit 3D model

Apply a texture to a Revit 3D model

Anonymous
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Message 1 of 14

Apply a texture to a Revit 3D model

Anonymous
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Hi,

How can I texturize my 3D Revit model created from my point cloud??

 

I have as data my revit model and my point cloud.

 

Are there any solutions or softwares to do that?? Which software you use to render the model???

 

Thank you a lot 🙂 😄

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19,181 Views
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Replies (13)
Message 2 of 14

RDAOU
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@Anonymous

 

One way is to apply it as a material

  1. Go to Material Browser (under manage tab)
  2. Select the material of that element
  3. On the graphics tab make sure "Use Render Appearance" is checked
  4. On the Appearance tab
    1. Select image from drop down menu
    2. then assign a certain texture image which you have already scanned/saved 

As for Rendering; yes there are several 3rd party rendering software or which could do the Rendering of a Revit model example: Lumion, AccuRender, Indigo, Maxwell, V-Ray and many others

 

Personally I have (till date) 99% been relying on Revit Renders...the effort and time with respect to the difference in quality doesn't really add much to the anticipated value ... I may ask a designer to give me some fascinating Renders we pay him to do that but as a Client representative and previously as a PM in a construction company Revit does more than what is required

 

Image1.png

 

YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
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Message 3 of 14

Anonymous
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@RDAOU

 

Thank you for the tip Woman Very Happy

Here is the result I got from taking a photo of the real material.

The builiding I am working on is a historical one and I can't find which texture I will give it to its walls.

Here are the results.2.JPG1.JPG

Message 4 of 14

RDAOU
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what you have there is not a Render...that is the 3D view and it looks as if set to shaded...

YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
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Message 5 of 14

Anonymous
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@RDAOU the first image is a 3D view after assigning an image of a wall of the building to the material image of the wall in revit.
The second one is a picture of the building taken with the scanner.

I want to have a like real representation of the wall texturisation as seen on the second picture as possible 😄 🙂
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Message 6 of 14

RDAOU
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@Anonymous

 

I know...but I meant you still need to render that 3D view or take camera captures and render those. It wont look that realisting just by setting view/display to Realistic

 

 

You can try to download a seamless stained texture...there are lots of free Material and Texture site and for sure you will find a stained plaster/stucco. just an example...yours is more yellowish so if you cannot find exact match you can still alter the colors/chanels on Photoshop

 

plast10.jpg

 

if this is what you need I can send you a long list of sites where you can download from Material and Textures 

YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
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Message 7 of 14

Anonymous
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@RDAOU
Yes please 😄 thank you in advance
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Message 8 of 14

Anonymous
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@RDAOU
Thank you for you help! I appreciate that 😄
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Message 9 of 14

Anonymous
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@RDAOU

 

Hey look at what I got ....

I am intending to have that picture in the whole wall and not as a mosaic...

Can I do something with that?? This is the picture I have chosen...

TexturesCom_ConcreteBare0182_2_M.jpg

 and this is what i got...

rendu.JPG

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Message 10 of 14

RDAOU
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@Anonymous

 

Go to the material browser > select material > go to appearance tab > click the image > and adjust the ratio

 

most probably it is a very small image...which raises another question, if it's resolution allows for stretching the ration...try it and see if it still maintains the proper resolution aspect

YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
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Message 11 of 14

Anonymous
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Sorry, I don't know where to find the ratio thing....
Could you tell where i can find ity?
I would be grateful
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Message 12 of 14

RDAOU
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@Anonymous

 

 

Image1.png

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Message 13 of 14

Anonymous
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What you're missing is that basic understanding of mapping a bitmap texture to an assigned object. It would behoove you to do some basic Autodesk tutorials in a trial version of 3ds Max to get a grasp on the artistic side of texture making when creating an assignable material. Don't think so analytical. There is trial and error involved in creating great materials. For example, designing complex materials in 3ds max might allow you to assign a bump map if the end result doesn't call for close inspection (in hi res) or animation. It could call for a displacement map if it needs to be 3d accurate for animation. Material design is an art into itself.

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Message 14 of 14

RDAOU
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@Anonymous 

 

  1. You are replying to a post dated 2016. Not sure what were you digging for in the archive
  2. There is nothing wrong with revit renders in our day to day work and when we need extra salt and peper we go Vray or Lumion (not 3ds max)
  3. As mentioned in the second reply, when we need more than the above, we hire a 3rd party. 
  4. Material design is something and digitalization and rendering is something else...not sure how or why you correlated material design with 3ds max. Are you implying that we should promote our CAD operators to material designers or demote the later?

 

YOUTUBE | BIM | COMPUTATIONAL DESIGN | PARAMETRIC DESIGN | GENERATIVE DESIGN | VISUAL PROGRAMMING
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