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Aligning Procedural Materials
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This is possibly verging on a wish list item?
Anyway, has anyone else had the same experience when defining a material with for instance a tile colour and tile bump map despite being defined with exactly the same dimensional characteristics are not aligning. Perhaps I should leave the link texture transform tickbox until the last possible moment as this seems to exacerbate the issue. The workaround is simple in re-positioning the bump map by eyeball. The puzzle is that there is a discrepancy in the first place?
I have become a zealous convert to the power of procedurals and there is no way I'm going to stop using them, but what am I missing?