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Adaptive Family, Forms / Surfaces and UV-mapping

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Haider_of_Sweden
319 Aufrufe, 4 Antworten

Adaptive Family, Forms / Surfaces and UV-mapping

I noticed that Revit doesn't create UV-maps for forms created in eg adaptive families.

Haider_of_Sweden_0-1674596969899.png

 

 

 

Is it really like so, or do I need to do something to make the UV's follow the bend?

 

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barthbradley
als Antwort auf: Haider_of_Sweden

"eg adaptive families"?  "eg"? 

 

...I'm not clear what the question is, but I can UV divide a form in an Adaptive Family and assign a Pattern/Pattern Based Panel to it. 

 

UVEG.png

 

 

Nachricht 3 von 5
ToanDN
als Antwort auf: Haider_of_Sweden

UV mapping of a material texture and UV mapping of a mass/adaptive family surface are not the same.  As for now we cannot control UV mapping for materials in Revit by any means.

 
Nachricht 4 von 5
Haider_of_Sweden
als Antwort auf: ToanDN

@barthbradley wrote:

"eg adaptive families"?  "eg"? 

 

Sorry for being unclear. e.g, = "for example"

 


@ToanDN wrote:

UV mapping of a material texture and UV mapping of a mass/adaptive family surface are not the same.  As for now we cannot control UV mapping for materials in Revit by any means.

 

Yes, too bad Revit lacks UV-controlling...

 

You can do UV-rotation on for example Model-In Place.

Too bad you can't do that on Mass or Adaptive :enttäuschtes_Gesicht:

 

The screenshot to the left shows a rotated UV where the right one has the default rotation

Haider_of_Sweden_1-1674670891092.png

 

The trick is to rotate the model pattern, which controls the UV-rotation.

Haider_of_Sweden_0-1674670799515.png

 

 

However, I did manage to make the UV follow at least the surface curvature. For now, ignore the sides which I haven't solved yet.

 

The trick is to rotate the profile so that it isn't perfectly horizontal. This makes Revit UV-map it in a way so that it follows the curvature as if it was a curved wall.

Haider_of_Sweden_2-1674671461721.png

 

 

 

 

 

Nachricht 5 von 5

I discovered, that by using Splines, instead of Lines and Arcs, I could get rid of the UV-seams:

Haider_of_Sweden_0-1674672576311.png

 

 

Unfortunately, this introduced a new problem. As soon you deviate from a straight line, you get this error

Haider_of_Sweden_1-1674672649667.png

 

 

The whole purpose of an adaptive family is to create curvatures.

 

So basically, some benefits, some losses.

Maybe someone knows a cure?

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