I noticed that Revit doesn't create UV-maps for forms created in eg adaptive families.
Is it really like so, or do I need to do something to make the UV's follow the bend?
"eg adaptive families"? "eg"?
...I'm not clear what the question is, but I can UV divide a form in an Adaptive Family and assign a Pattern/Pattern Based Panel to it.
UV mapping of a material texture and UV mapping of a mass/adaptive family surface are not the same. As for now we cannot control UV mapping for materials in Revit by any means.
@barthbradley wrote:"eg adaptive families"? "eg"?
Sorry for being unclear. e.g, = "for example"
@ToanDN wrote:UV mapping of a material texture and UV mapping of a mass/adaptive family surface are not the same. As for now we cannot control UV mapping for materials in Revit by any means.
Yes, too bad Revit lacks UV-controlling...
You can do UV-rotation on for example Model-In Place.
Too bad you can't do that on Mass or Adaptive ![]()
The screenshot to the left shows a rotated UV where the right one has the default rotation
The trick is to rotate the model pattern, which controls the UV-rotation.
However, I did manage to make the UV follow at least the surface curvature. For now, ignore the sides which I haven't solved yet.
The trick is to rotate the profile so that it isn't perfectly horizontal. This makes Revit UV-map it in a way so that it follows the curvature as if it was a curved wall.
I discovered, that by using Splines, instead of Lines and Arcs, I could get rid of the UV-seams:
Unfortunately, this introduced a new problem. As soon you deviate from a straight line, you get this error
The whole purpose of an adaptive family is to create curvatures.
So basically, some benefits, some losses.
Maybe someone knows a cure?
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