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Transformation rules for familyinstance
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I am trying to transform a familyinstance. It either does not respond at all to
ElementTransformUtils.RotateElement
ElementTransformUtils.MoveElement
or responds illogically. When I apply the abovementioned methods to an adaptive instance obtained from,
AdaptiveComponentInstanceUtils.CreateAdaptiveComponentInstance
everything reacts logically. However in the case of a familyinstance, it seems that other rules apply. Which methods can I use to obtain Rotation and Translation of a familyinstance? Should I use
fi.Location.Rotate
fi.Location.Move
instead?
dirk