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Transform matrix

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01-29-2016
09:22 AM
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Hello,
I'm having trouble understanding the Transform class and how I can obtain the internal 3x4 transform matrix. Is it as simple as grabbing the 3 Basis vectors (i.e. the first 3 columns of the matrix), and the Origin (the 4th column of the matrix)?
Note: I have actually tried this and it mostly works, but I'm running into issues specifically with mirrored/facingflipped elements. Am I missing something? For example, do I need to check Transform.HasReflection and do something to the matrix? Similarly, do the basis vectors contain the scale, or do I need to scale them using the Scale property?
Many thanks for your time,
George