Simplify elements geometry
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Hello everyone,
I am trying to simfplify the geometry of elements (such as cylinders, shperes, etc.) throgh the API.
My first idea was simple:
1. Retrieve a mesh from all faces with low quality using face.Triangulate(0);
2. Apply the new mesh for element's geometry.
However, it does not work. I have seen messages on the forum stating that working with geometry through the API is not allowed. Anyway, I believe that there it should be another approach to tackle this issue. I would appreciate any help.