Hi all, I'm dealing with doors and whenever I create a newfamilyinstance of a door, the door facing orientation will always come out {(0.000000000, 1.000000000, 0.000000000)} even if the wall vector it is being created on is (0,1,0)
Does anyone know how to deal with this? It seems as though the door is rotated after it is created?
Solved! Go to Solution.
Solved by Maltezc. Go to Solution.
I've never tried to insert doors, so I'm guessing here, but aren't they hosted to walls? So wouldn't they get their initial orientation from the wall?
It seems like you would use something like flipFacing or flipHand to mirror the door to get the orientation you want.
I figured out what it was.
It seems like no matter what, when a door is created, it has a facing orientation of 0,1,0 and a hand orientation of 1,0,0. this happens even if the wall orientation is 1,0,0 or -1,0,0 or 0,1,0 or 0,-1,0.
You have to tackle it from there to get the correct hand orientation and the face orientation that you want.
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