I am attempting to convert some revit materials to glTF using the custom exporter.
I see that transparent materials like glass and water have an AssetProperty named "transparent_distance" which encapsulates a distance value in inches.
What does this represent and how is it related to the diffuse alpha?
I have seen that Autodesk materials have an absorption distance which defines the color of the material as a function of it's thickness. Is this the same quantity?