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I am trying to determine which cameras (View3Ds) in my project are within line of sight of other cameras.
I am currently using a line x triangle intersection algorithm on the project geometry meshes to test this, but that can be a very expensive operation depending on the project.
Is some API feature that might allow me to do this more efficiently?
I have tried using the VisibleInView filter but that does not seem to work.
Solved! Go to Solution.