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GL_INVALID_OPERATION Error and Issues with Fragment Shader Outputs
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Hello everyone!
I am currently developing a custom extension for the Autodesk Viewer, and I'm encountering a problem when trying to change the color of specific parts of the model.
When attempting to change fragment colors using THREE.MeshPhongMaterial in my custom extension, The object identification is fine, but an error occurs in the material representation and the object becomes transparent, resulting in the following error in the browser console:
GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs.
I would appreciate any advice on what this error means and the steps I can take to resolve it.
Thank you in advance for your help.😊