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We export our Revit models using IExportContext API. We have had some issues with inaccurate UV values that we get through PolymeshTopology.GetUV method. It seems like the UVs don't accurately reflect the texture scale. We did a few tests and changed the scale of the texture, and it seems like that doesn't really have any effect on the UV values that we are getting. What are we missing?
Solved! Go to Solution.
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