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Type of decimation algorithm used in Remake

Anonymous

Type of decimation algorithm used in Remake

Anonymous
Not applicable

Hi,

 

What kind of simplification (decimation) algorithm is used in Remake?

 

- vertex clustering algorithm: 

- incremental decimation algorithm

- resampling algorithm

- mesh approximation algorithm [1]

 

Thanks

serdar

 

[1] Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez and Bruno Levy, (2010). Polygon Mesh Processing. A K Peters/CRC Press

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koh.naimin
Autodesk
Autodesk
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Hi Serdar,

 

The decimation algorithm we use at its core is following that of incremental decimation algorithm through half edge collapse, with several in-house optimization to support large mesh data.

 

 

Thanks and hope this help you.

Naimin

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Anonymous
Not applicable

Thanks for sharing this information.

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