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Problem with exporting fbx. for Unreal Engine

Anonymous

Problem with exporting fbx. for Unreal Engine

Anonymous
Not applicable
Hi, the model created from photos looks pretty nice and smooth in Recap editor. After exporting it to .fbx file (in every possible way) and importing to Unreal Engine, there is the info that „smoothing groups not found” and the model looks extremaly „crystalized” with all the edges of the mesh sharp.... what to do? How to export the fbx properly? Thanks for any help.
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anil_mistry
Autodesk Support
Autodesk Support

Hi @Anonymous,

 

Thank you for participating in our Community! Please let me know which program you are trying to import this FBX file? 

 

Thank you and have a great day!



Anil Mistry
Technical Support Specialist

Anonymous
Not applicable
Hi. I import fbx in to the Unreal Engine. I think, I have solved my problem - during the import, in the dialog box of Unreal all mesh options must be unchecked to prevent any ingerence of Unreal in the file. Thank You very much.
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