Problem with exporting fbx. for Unreal Engine
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09-16-2018
04:09 AM
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Hi, the model created from photos looks pretty nice and smooth in Recap editor. After exporting it to .fbx file (in every possible way) and importing to Unreal Engine, there is the info that „smoothing groups not found” and the model looks extremaly „crystalized” with all the edges of the mesh sharp.... what to do? How to export the fbx properly? Thanks for any help.
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