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I would like to explore Photo on Recap360 in general but more specifically for some particular clients needs. I ultimately want a model in MAX2014. I see in the videos OBJ and FBX. At any rate, what can I expect. I'll get a single mesh and....how will I see the mesh textured in MAX? I'll also get a texture map for the mesh UVW Unwrapped? The texture is somehow baked into the mesh? Is the rcs output an rgb textured point clould from the photos?
I'll need to manipulate the mesh object, edit the photo texturing of it, etc., in my traditional 3D environment.
I have yet to find info that gives me details on any of this.
Thanks,
Buck Wyckoff
Buckward Digital
Some useful info in there. Thanks.
I've been running a battery of tests to figure out what RCP does. I've learned that it treats surface textures as displacement. Even though in the photos going around an object, if the dark and light areas of a texture move uniformly (and therefore, exist on the same surface), RCP treats lighter colors as raised and darker colors as depressed. The result on the mesh looks just like the texture was used as a displacement map. The effect was minimized when the surface was a fine speckled texture with not too much contrast. If the contrast it large and the pattern too big, the dark areas "chew" the edges of surfaces, making it look like a rat chewed it up.
Given the right kind of objects, the results are spectacular. The Point Cloud (RCS) output is really nice. FBX output gives you 3D camera positions for every photo in the analysis.
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