Does anyone know if there is a command that divides the steep and shallow portion of the toolpath?
I tried making a steep and shallow boundary but it doesn't fall exactly around the toolpath.
I need to extract both sections of the toolpath and change the order to start from the end.
I can use the Reorder option but that changes the constant-Z portion to start from the bottom and go upwards which I don't want
Try one of these commands, and hopefully it works.
edit toolpath <name> extract any_shallow <angle> // at least one segment point is shallow
edit toolpath <name> extract entirely shallow <angle> // all segment points are shallow
edit toolpath <name> extract any_steep <angle> // at least one segment point is steep
edit toolpath <name> extract entirely_steep <angle> // all segment points are steep

Thanks @jianhua.fan, that is exactly something I am looking for, unfortunately it doesn't work as expected.
It only extracts part of the shallow or steep areas I need when I use the same steep/shallow threshold value used in the toolpath
Try to slightly increase/decrease the angle (1~5 degree), and see whether you can get more segments you want.

It gets a little better doing that but after +/- 2 degs then it starts to remove slices that I need to keep
It is hard to get the expected segments because of noise in the angle. We may need to add a command to extract a segment with most points lying in/out a range.

what if i convert the toolpath to a pattern? would their be a similar command like
edit toolpath <name> extract any_shallow <angle>
edit toolpath <name> extract entirely shallow <angle>
edit toolpath <name> extract any_steep <angle>
edit toolpath <name> extract entirely_steep <angle>
but for patterns that might give better results?
I think we haven't a similar command for a pattern (because we need the angle from contact normal. The toolpath has but the pattern has not).

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